Responsibilities Develop conceptual storyboards and mockups for base game and bonus screens Develop characters, bonus and interface screens, icons, reel symbols, transitions, and menu assets Work with a team consisting of artists, software engineer, and a director to design and develop new game concepts Support game development by reviewing games and documenting defects and design changes at various milestones to ensure graphics, and game screens are implemented as designed Support games from concept to release phase by working closely with the game development team Qualifications Required Bachelors in Fine Arts (or related field) is required Strong drawing, illustration, composition, storyboarding, character design, logo design, animation (2D and 3D) and design skills. Proficiency in Photoshop, Illustrator, After Effects, Spine or equivalent 3D modeling and animation program. Experience with Unity is a must Possess knowledge of various art styles and trends Knowledge of the gaming industry Must be able to produce artwork with technical accuracy in a timely manner with top quality craftsmanship, and work in a deadline-oriented environment Candidates must have excellent organizational skills, good oral and written communications skills, and a high level of interpersonal skills Must be able to meet or exceed set project milestones and deadlines (self-motivated) Job Type: Full-time Experience:
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