Prototyping and coding audio features and various sound effects in C++ / Blueprints for UE4/UE5
Collaborate to establish, refine, and optimize audio features within the project
Develop future technology beyond the state of the art
Contribute to the maintenance of systems and pipelines
Required Skills
Strong C/C++ programming experience in games development
Experience programming audio systems and features
Broad understanding of Unreal Engine
Experience with audio middleware, such as Wwise, FMOD, Unreal Audio System
Solid understanding of advanced audio concepts (mixing, signal flow, 3D positional audio, occlusion, obstruction, audio propagation, data compression, reverb, reflections, streaming and memory footprint, etc.)
Knowledge of the creative side of sound effects and music
Eager to R&D Next Gen Audio Solutions
Fluent English language skills
Job Type: Full-time Pay: AED15,000.00 - AED20,000.00 per month Ability to commute/relocate:
Abu Dhabi: Reliably commute or planning to relocate before starting work (Required)
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