Shape the design narrative, moodboards, references, and visual language for facades and public-facing architecture.
Run fast design sprints; present clear A/B/C options with rationale (form, proportion, texture, light).
B. Facade Concept Design
Develop concept systems: shading devices, screens, double skins, stone/metal/GFRC/UHPC claddings, canopies & skylights.
Define composition rules (modules, joints, hierarchy) and "hero moments" for entries, corners, crowns, and night scenes.
Climate-aware thinking (hot-arid): intuitive targets for shading, glare control, and comfort--handed to engineers for validation.
C. Parametric & R&D
Use Grasshopper/Houdini to explore patterns, panelization, density gradients, and cost/constructability levers.
Prototype interactive sliders (aperture, depth, perforation %) for live client reviews.
D. Visualization & Motion
Produce photoreal stills and short design films; set cameras, composition, lighting, and color grading.
Prepare real-time walkthroughs (UE/Enscape/Twinmotion) and lightweight VR for sign-off.
E. Materiality (CMF) & Light
Curate material palettes (stone, metals, frits, films, glass textures) with sample boards and mock-ups.
Day/night lighting intent, glow strategy, and landmark visibility; coordinate with lighting designers.
F. Communication & Handover
Build crisp pitch decks and one-pagers; guide interns on diagramming and visual standards.
Package SD handover: intent drawings, key sections/nodes, material sheets, and a "design rules" kit for engineers/BIM.
G. Collaboration
Co-create with engineers, structural/MEP, and vendors for feasibility and VE without diluting the concept.
Attend sample reviews and aesthetic mock-ups; provide art-direction notes.
Qualifications
B.Arch/M.Arch;
5-10+ years
with a
facade concept + arch
portfolio.
Demonstrated parametric work (Grasshopper/Houdini) and design films.
GCC/UAE exposure preferred; comfort collaborating with code/compliance teams (you set intent; others detail it).
Tools Experienced in
Design/Parametric:
Rhino + Grasshopper, Houdini
Viz:
3ds Max/Blender +
V-Ray/Corona
, Unreal/Enscape/Twinmotion; Adobe PS/AE/PR.
Diagrams/Docs:
InDesign, Illustrator, Figma; basic Revit literacy for SD handoff.
Portfolio requirements
8-12 images (hero facades, night shots, close-ups), 1-2 design films (?60s), and 1 parametric study (with sliders/logic notes).
2 SD packages showing "design rules" + key nodes you directed.
Job Type: Full-time
Pay: AED6,000.00 - AED7,000.00 per month
Education:
Bachelor's (Required)
Experience:
* Architectural 3D Visualization : 5 years (Required)
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