Create high-quality 3D models of characters, environments, props, or objects based on concept art, sketches, or references.
Ensure models are optimized for their intended use (games, animation, AR/VR, films, etc.).
Maintain proper topology, edge flow, and polygon count for performance and visual fidelity.
Apply textures, materials, and shaders to models to achieve realistic or stylized appearances.
Work with UV mapping and texture baking techniques.
Collaborate with texture artists to ensure consistency with project requirements.
Work closely with concept artists, animators, riggers, and technical artists to ensure models meet the project's technical and artistic requirements.
Incorporate feedback from supervisors and team leads to refine models.
Prepare models for animation by ensuring proper joint placement and deformation readiness.
Adjust models according to animator feedback for correct movement and expression.
Conduct self-review to ensure models meet the project's quality standards.
Optimize models for real-time rendering, VR/AR, or cinematic use.
Maintain organized files, naming conventions, and version control.
Document modeling techniques, materials, and asset specifications for team use.
Stay updated with the latest 3D modeling tools, software, and techniques.
Experiment with new workflows to improve efficiency and quality.
Job Types: Full-time, Permanent
Experience:
Events Management: 2 years (Required)
Joinery and Fitout: 2 years (Required)
* Qatar: 2 years (Required)
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